2010-01-11 - First public version v0.91.54
Here is a free touch screeen tower defence game that I've been developing for a while.
It has only been tested on a Nokia 5800 XM so I don't know if it works on any other S60v5 phones.
This is just a beta version, the game needs some more balancing and the graphics can be improved.
Please let me know of any bugs you'll find.
Anyway, I hope you'll like it.
Known bugs in v0.91.54
1) LaserTower is bugged, avoid upgrading it higher than level 2. EDIT 2010-03-20: This bug has been fixed in v0.96.32
-----------------------------------------------------------------------------------------------------
2010-03-20 - New version v0.96.32
Here is a new version of the game. The LaserTower bug has been fixed and there are many new features.
The graphics have been improved thanks to Zuut.
This is still a beta version.
Known bugs in v0.96.32
1) Confirmed: Some enemies in level 5 escape from the path and continues until they go out of the screen making it impossible to continue on that level. (Reported by vjivkov)
2) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
3) Reported: ForceField Tower upgrade 8 is free. (Reported by torrez 2.5)
-----------------------------------------------------------------------------------------------------
2010-05-18 - New version v0.98.97 - Downloaded 4591 times
This version includes bigger towers, visual improvements and it's now easier to position the towers in the game.
Known bugs in v0.98.97
1) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
2) Reported: On level 4 i was given the use of the hidden short range laser even though i hadn't gotten 4 perfects yet. The laser was available for the whole level and its only happened once. (blokey)
3) Confirmed: Bug in Autobow making the poison spell only to be used at upgrade level 3, should be level 3 and higher!
-----------------------------------------------------------------------------------------------------
2011-05-11 - New version v0.99.33
This version includes three difficulty levels, five new levels, blocked areas, enhanced tower positions and more.
Change log v0.99.33 - 2011-05-11
* New: Implemented three levels of difficulty: Easy, Normal, Hard. The difficulty affects the enemy's speed and health points.
* New: Indication of enemy types and paths used in next enemy spawn wave (by flashing path arrows).
* New: SlowTower bullets can pierce enemy shields at upgrade level 6.
* New: Level 15, 16, 17 - winners of the level design competition (jinsk8er, XRC kingkoning, Zuul).
* New: Level 18, 19.
* New: Confirmation dialog when selling a tower. No more selling towers by mistake!
* New: Some enemies will slowly heal themselves (indicated by a flashing border of the health bar). Intense tower attacks are most effective against them.
* New: Now it takes time to build or upgrade towers. During this period the towers can not attack.
* New: A new bonus tower can be unlocked by clearing three levels perfectly.
* New: Blocked areas (shown with a semi-transparent red color) where towers can not be built. (suggested by Zuul)
* New: Enhanced tower positions (speed, power or range). (suggested by Zuul)
* Fixed: Added the optimized sound effects by Zuul (smaller size).
* Fixed: Balance adjustments to most of the levels.
* Fixed: Bug in Autobow making the poison spell to be used at upgrade level 3 only, should be level 3 and higher!
* Changed: Increased Coin touch area and increased Coin life time from 2.5s to 3.5s
* Changed: Increased MoneyTower's additional money duration from 1.5s to 2.0s.
* Changed: Adjusted balance of all tower upgrades based on XRC kingkonings suggestions.
* Changed: Increased detection time for DetectorTower from 1.4s to 1.6s.
* Changed: Generally improved tower accuracy a little.
* Changed: How Pulsed Laser tower works. It's less powerful than before but reloads faster and can hit multiple targets.
* Changed: Nicer explosions by MortarTower.
-----------------------------------------------------------------------------------------------------
Suggestions - Updated 2011-05-15
Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream_).
NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.
Not bug but feature:
--------------------
*Show monsters half transparent under bridges - Will not be implemented.
*Mega towers - No need with larger towers and too complex.
*Classic simpler graphics - No one wants it anymore.
*Pulsed Laser after upgrade 6 is double sided - Intentional.
Balance:
--------
Features:
---------
Options:
*Reset all high scores. Added in v0.98.97.
*Difficulty - Easy, Normal, Hard. Added in v0.99.33.
*Not show full health bars. I see no reason not to show the full health bars.
*Show grid.
New towers:
*Flamer - Many small flames.
*Rockets - Tracking.
Towers - other:
*See tower radius somehow (without popup). Added in v0.98.97.
*Change ForceField to not chain by created, but to all near. Upgrade one at a time.
*Show changes to next upgrade under upgrade button.
*Tower Reload/power-up graphics.
*Can set tower behaviour (track first/last/strongest/weakest/nearest/farest/most hit).
*Rotate tower/directed towers.
*Change the square into octagon when placing tower.
Levels:
*Choose 5 towers of all to use on a level.
*Show total time.
*Faster speed, x2, x4.
*Color themes.
*Show enemies of next wave (Suggested by jinsk8r)
Monsters:
*Can select monster and see info about it.
*Can be 2 waves at same time (next wave button). Added in v0.98.97 (kind of).
*Show monsters half transparent under some bridges. Will not be implemented.
Bug testing:
*Store tower total damage.
*Bug testing level 0, lot of start money, showing all monsters.
Menu:
*Better button graphics. Added in v0.98.97.
*Show graphics for all tower upgrades in info.
Graphics:
*Bullet graphics.
*Prettier explosions./
*Better looking spark enemy.
Other:
*Bonus spots on level enhancing towers (giving longer range & more damage). Added in v0.99.33.
*Spots on level that you can't build on. Added in v0.99.33.
*Store animation frame list in text file.
*When placing towers, see which squares that will be occupied. Added in v0.98.97.
*Change scoring type. (Suggested by XRC kingkoning)
- if you run out of lives, the score you had up to that point is saved and can be viewed at the overview scoring list. also mention the amount of waves the user has passed
- if you complete a level with 1 or more lives lost, give the user a silver medal which can be viewed at the overview scoring list
- as already in the game, a gold medal is rewarded for completing without lives lost
- after the game ends add the amount of money in stock to the total score reached for that level
Here is a free touch screeen tower defence game that I've been developing for a while.
It has only been tested on a Nokia 5800 XM so I don't know if it works on any other S60v5 phones.
This is just a beta version, the game needs some more balancing and the graphics can be improved.
Please let me know of any bugs you'll find.
Anyway, I hope you'll like it.
Known bugs in v0.91.54
1) LaserTower is bugged, avoid upgrading it higher than level 2. EDIT 2010-03-20: This bug has been fixed in v0.96.32
-----------------------------------------------------------------------------------------------------
2010-03-20 - New version v0.96.32
Here is a new version of the game. The LaserTower bug has been fixed and there are many new features.
The graphics have been improved thanks to Zuut.
This is still a beta version.
Known bugs in v0.96.32
1) Confirmed: Some enemies in level 5 escape from the path and continues until they go out of the screen making it impossible to continue on that level. (Reported by vjivkov)
2) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
3) Reported: ForceField Tower upgrade 8 is free. (Reported by torrez 2.5)
-----------------------------------------------------------------------------------------------------
2010-05-18 - New version v0.98.97 - Downloaded 4591 times
This version includes bigger towers, visual improvements and it's now easier to position the towers in the game.
Known bugs in v0.98.97
1) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
2) Reported: On level 4 i was given the use of the hidden short range laser even though i hadn't gotten 4 perfects yet. The laser was available for the whole level and its only happened once. (blokey)
3) Confirmed: Bug in Autobow making the poison spell only to be used at upgrade level 3, should be level 3 and higher!
-----------------------------------------------------------------------------------------------------
2011-05-11 - New version v0.99.33
This version includes three difficulty levels, five new levels, blocked areas, enhanced tower positions and more.
Change log v0.99.33 - 2011-05-11
* New: Implemented three levels of difficulty: Easy, Normal, Hard. The difficulty affects the enemy's speed and health points.
* New: Indication of enemy types and paths used in next enemy spawn wave (by flashing path arrows).
* New: SlowTower bullets can pierce enemy shields at upgrade level 6.
* New: Level 15, 16, 17 - winners of the level design competition (jinsk8er, XRC kingkoning, Zuul).
* New: Level 18, 19.
* New: Confirmation dialog when selling a tower. No more selling towers by mistake!
* New: Some enemies will slowly heal themselves (indicated by a flashing border of the health bar). Intense tower attacks are most effective against them.
* New: Now it takes time to build or upgrade towers. During this period the towers can not attack.
* New: A new bonus tower can be unlocked by clearing three levels perfectly.
* New: Blocked areas (shown with a semi-transparent red color) where towers can not be built. (suggested by Zuul)
* New: Enhanced tower positions (speed, power or range). (suggested by Zuul)
* Fixed: Added the optimized sound effects by Zuul (smaller size).
* Fixed: Balance adjustments to most of the levels.
* Fixed: Bug in Autobow making the poison spell to be used at upgrade level 3 only, should be level 3 and higher!
* Changed: Increased Coin touch area and increased Coin life time from 2.5s to 3.5s
* Changed: Increased MoneyTower's additional money duration from 1.5s to 2.0s.
* Changed: Adjusted balance of all tower upgrades based on XRC kingkonings suggestions.
* Changed: Increased detection time for DetectorTower from 1.4s to 1.6s.
* Changed: Generally improved tower accuracy a little.
* Changed: How Pulsed Laser tower works. It's less powerful than before but reloads faster and can hit multiple targets.
* Changed: Nicer explosions by MortarTower.
-----------------------------------------------------------------------------------------------------
Suggestions - Updated 2011-05-15
Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream_).
NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.
Not bug but feature:
--------------------
*Show monsters half transparent under bridges - Will not be implemented.
*Mega towers - No need with larger towers and too complex.
*Classic simpler graphics - No one wants it anymore.
*Pulsed Laser after upgrade 6 is double sided - Intentional.
Balance:
--------
Features:
---------
Options:
*Reset all high scores. Added in v0.98.97.
*Difficulty - Easy, Normal, Hard. Added in v0.99.33.
*Not show full health bars. I see no reason not to show the full health bars.
*Show grid.
New towers:
*Flamer - Many small flames.
*Rockets - Tracking.
Towers - other:
*See tower radius somehow (without popup). Added in v0.98.97.
*Change ForceField to not chain by created, but to all near. Upgrade one at a time.
*Show changes to next upgrade under upgrade button.
*Tower Reload/power-up graphics.
*Can set tower behaviour (track first/last/strongest/weakest/nearest/farest/most hit).
*Rotate tower/directed towers.
*Change the square into octagon when placing tower.
Levels:
*Choose 5 towers of all to use on a level.
*Show total time.
*Faster speed, x2, x4.
*Color themes.
*Show enemies of next wave (Suggested by jinsk8r)
Monsters:
*Can select monster and see info about it.
*Can be 2 waves at same time (next wave button). Added in v0.98.97 (kind of).
*Show monsters half transparent under some bridges. Will not be implemented.
Bug testing:
*Store tower total damage.
*Bug testing level 0, lot of start money, showing all monsters.
Menu:
*Better button graphics. Added in v0.98.97.
*Show graphics for all tower upgrades in info.
Graphics:
*Bullet graphics.
*Prettier explosions./
*Better looking spark enemy.
Other:
*Bonus spots on level enhancing towers (giving longer range & more damage). Added in v0.99.33.
*Spots on level that you can't build on. Added in v0.99.33.
*Store animation frame list in text file.
*When placing towers, see which squares that will be occupied. Added in v0.98.97.
*Change scoring type. (Suggested by XRC kingkoning)
- if you run out of lives, the score you had up to that point is saved and can be viewed at the overview scoring list. also mention the amount of waves the user has passed
- if you complete a level with 1 or more lives lost, give the user a silver medal which can be viewed at the overview scoring list
- as already in the game, a gold medal is rewarded for completing without lives lost
- after the game ends add the amount of money in stock to the total score reached for that level
No comments:
Post a Comment